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Astro empires project
Astro empires project











astro empires project

It is possible for the two sides to destroy each other completely and it is also possible for both sides to have units surviving after a round of battle. Remember that the base defenses (turrets, CC's etc.) ONLY work with the base owner. However, there is only ONE battle at a time, initiated by a single attacker and against a single defender.

astro empires project

It is possible for multiple players to be parked over a single base, and any of them may attack any of the others (you cannot attack a guild mate). If the attacker's power can overcome the defenders armour the defender dies, and the attacker proceeds to the next defender. The actual calculation begins at the lower units, usually fighters, and proceeds up to Death Stars. This takes into account the whole shield value of the opponents fleet thus the total damage is much lower than the theoretical damage before shields. Two of those websites: AEBits is a fantastic resource that contains several useful calculators. Power of fleet= (number of unit X basic power X (1+power modifier from tech/100*)-shield X (1+shield modifier from tech/100**)ĭefense of fleet= (number of unit X basic armour X (1+armour modifier from tech/100*) Over the years, some players have created external websites that provide helpful tools for playing Astro Empires. The process of calculating the outcome of a battle is something like this. Ion Bombers and Ion Frigates reduce the defender's shields by 50% CROSS SHIELD EFFECT - the ability of shields to block attack power is only 99% for most units.COMMANDER LEVEL - the two commander types which are relevant are Tactical and Defense commanders.COMMAND CENTERS - these "add 5% fleet attack power at base location" meaning battles fought at this base only.SHIELDS RESEARCH - the tech level of shields research, boosts the defender's shield value by 5% per level.ARMOUR RESEARCH - the tech level of armour research, boosts the defender's armour value by 5% per level.WEAPONS RESEARCH - the technical level of the attacking ship's weapons, boosts weapon power by 5% per level.

astro empires project

  • SHIELDS - the defending units, turrets or rings ability to deflect or block the attacker's power.
  • ARMOUR - the ability of the defending units, turrets, or rings to absorb the attacker's power.
  • POWER - this is the attack power of the ship(s).
  • Vast persistent universe with thousands of players.
  • OTHER DEFENDERS - Turrets, Defensive Shields and Planetary Rings on this base Expand your empire, research new technologies, trade with other players, form alliances, fight epic battles and much more Highly addictive space strategy game in real-time.
  • SHIP COUNTS - how many of each ship type is involved.
  • SHIP TYPES - some ship types have almost no attack or defense abilities.
  • The variables that are used in battle calculation are fairly clear.













    Astro empires project